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Activate session using unused play time

Start or extend a session using the player's unused (leftover) game time—e.g. time that was not used in a previous session or from a package. No new payment is taken.

Step 1

Open Hall or the client's profile. Find where unused time or packages are shown.

Hall or client — unused time

Step 2

Select the client and the device. Choose to use unused time or the relevant package.

Client and device — use unused time

Step 3

Select the amount of time or the package to activate. Confirm the selection.

Select time or package

Step 4

If a configuration or confirmation step appears, set options and proceed.

Configuration

Step 5

Confirm activation. No payment step if the time is already paid.

Confirm

Step 6

The session starts (or time is added). The device shows the session as active.

Session active

Step 7

Unused time balance is reduced accordingly. You can check it in the client card or Transactions.

Balance updated

Step 8

Session is visible in the Hall.

Hall — session

Step 9

Transaction or usage record appears in the list.

Transaction

Step 10

Client can use the PC for the activated time.

Usage

Step 11

Optional: check client balance or history.

Client balance

Step 12

Process complete. Session runs on unused time.

Complete

Summary

Unused time = already paid time (e.g. from a package or previous session). Activate it for the current device without a new payment.

Common situations

| No unused time | Check the client's balance or packages; they may need to buy a new tariff. |

| Wrong device | Cancel before confirming and select the correct device, or use Transfer user after start. |